In a recent MacBreak Studio episode, Mark Spencer from Ripple Training shows how to create a night sky in Motion. It is handy quick tutorial and well worth watching. After you watch Mark setup the basic sky, here are some ideas I tried to make it more realistic, especially the shape of the clouds.
I moved my moon to the upper right of the frame and colored it just a bit by bringing the saturation back up to -0.97 and setting the Hue to 141 degrees in the Hue/Saturation Filter.
I colored my clouds by setting the upper gradient to #DAE1FF and I set the clouds Horizontal Scale to 64. I set the Vertical Scale to 24 but I then added a Randomize parameter behavior to vary the vertical scale with an Amount of 12, Frequency of 0.005 (will show as 0 in inspector) and Noisiness of 0.09. I slowed down the rate in Steve’s Rate behavior for X Offset of the clouds to -0.01.
I changed the Sequence Replicator on the stars to use Ease In/Out Traversal and to loop 2.7 times. If I was doing this for real I think I’d create 3 or more sets of replicated stars, divide the # of stars per replicator by the number of replicators and more randomly vary their brightness as you still see too many stars fade at the same time with these settings but at least it isn’t as obvious. And before you send cards and letters, I know stars don’t blink. Planets do. So for realism, maybe one layer with a few planets, perhaps a little red tinted and blinking and no blinking in the star layer would be the way to go.
Huge thanks to Mark for sharing the idea and basic technique:
Here’s a look at my version with the above adjustments: